That talent has stood him-and the Star Kingdom-in good stead in the past, and it’s one reason he’s now a “mustang,” an ex-enlisted man who’s been given a commission as a King’s officer. The good news is that Travis is one of those rare people who may like rules but has a talent for thinking outside them when everything starts coming apart. Unfortunately, he lives in the real universe. Lieutenant Travis Long of the Royal Manticoran Navy is the sort of person who likes an orderly universe. And once again, Honor Harrington is thrust into a desperate battle that she must win if she is to survive to take the fight to the real enemy of galactic freedom–the insidious puppetmasters of war who lurk behind the Mesan Alignment! The thunder of battle rolls as the Solarian League directs its massive power against the Star Kingdom. Yet this is an act that the Earth-based Solarian League inevitably will take as a declaration of war. It is time to shut down and secure the wormhole network that is the source of the Star Kingdom’s wealth and power–but also its greatest vulnerability. Task number one for Honor is to defend against another devastating Mesan strike–a strike that may well spell the doom of the Star Kingdom in one fell blow. Behind that plan lies the shadowy organization known as the Mesan Alignment. The war between the People’s Republic of Haven and the Star Kingdom is finally won and peace established, but grave danger looms–for there is a plan well on its way to completion designed to enslave the entire human species. And as if that weren’t task enough, Honor must also face down a centuries-old nemesis in the crumbling, but still mighty, Solarian League. After a brutal attack on the Manticoran home system, Honor Harrington and the Star Kingdom she serves battle back against a new, technologically powerful, and utterly nefarious enemy. Peril and strife strike on a double front for Honor Harrington and company. Who really was this recluse from Providence? As mythical as one of his own creations, his innumerable readers see him as having been a rather strange figure from another world. As a teenager, he suffered a nervous breakdown and became a reclusive figure, choosing to stay up late studying and reading and writing and then sleeping late into the day.ĭuring this time, he managed to start publishing short stories his inimitable form of horror fiction. He loved the works of Edgar Allan Poe and developed a special interest in astronomy. A sickly child, Lovecraft became an avid reader. His traveling salesman father developed a mental disorder and, in 1893, became a patient at the Butler Hospital in Providence, Rhode Island, and there he remained until his death. Lovecraft had an unusual childhood marked by tragedy. Lovecraft, vividly presented in graphic novel form for the very first time. Players are patricians, mercenaries, spies, and inventors amidst a Renaissance Italy where they may find themselves crossing wits with Machiavelli, avoiding the charms of Lucretia Borgia, and hearing Christopher Columbus tell you about the new world he has discovered.įor all readers and admirers of this genius of supernatural fiction, the hauntingly strange and surprising story of the life of H. Gran Meccanismo is a roleplaying game of swashbuckling swordplay where Florence’s winding alleys swarm with sinister Venetian spies and Milanese mercenaries, as an army of robot knights marches past on their way to the Vatican. Instead, he unleashed a technological revolution where primitive computers, decorated with delicately painted cupids, run on water clocks spring-powered tanks whir across the battlefield, with cannons thundering from their flanks and gliders flit across perfectly blue Tuscan skies. In such a world, the visionary might simply have wasted his time painting portraits of women and doodling in a sketchbook. It is the Year of Our Lord 1510, and one has to wonder how differently history could have played out if Niccolò Machiavelli, the military commissioner of the Republic of Florence, had not understood the true scale of Leonardo da Vinci’s genius. Clockpunk Renaissance Roleplaying in DaVinci's FlorenceĪ roleplaying game of fantastical inventions and Machiavellian politics in Renaissance Italy.
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