![]() This makes establishing air superiority where possible a high priority. ![]() With their ability to pursue allied aircraft where ever they go, fly well beyond any weapon's stationary engagement range and be able to deploy the same devastating weapons against allied forces, they are a top priority. It should go without saying that one of the most effective counters to a combat aircraft is another combat aircraft. All of this capability is mounted to a mobile platform that is able to move with enemy ground forces to provide air defense coverage. This ability was once exclusively tied to naval warships through the use of multiple weapons systems on one warship. Air Defense Tanks (AD Tanks) are able to launch surface-to-air missiles at aircraft while being able to intercept missiles launched by allies with its CIWS. With the release of Ace Combat 7 in 2019, it is the newest air defense units added to the series. Though it does not have the same attack range as the SAM or XSAM, it's interception ability makes it a high-level threat. Its ability to knock guided missiles out of the sky makes it notably more difficult to perform SEAD. It is able to fire upon aircraft and intercept missiles fired at the platform the system is attached to. The Close-In Weapons System (CIWS) is almost exclusively seen aboard naval warships. This extended range further pressures aircraft using SEAD tactics by encroaching on their ability to remain safe at standoff distances. Naval warships carry Vertical Launch Systems (VLS) which provide the same capabilities as XSAMs. The Advanced Surface-to-Air Missile (XSAM) system features a longer range than the standard SAM units that appear in Ace Combat. It is able to be deployed as a stationary unit or on an armored vehicle to add mobility. Able to be deployed as a stationary system or on an armored vehicle to add mobility.Ī Surface-to-Air Missile (SAM) system is capable of firing guided missiles at aircraft beyond anti-aircraft gun range. Though they have low per hit damage output, their high rate of fire makes up for it. The Anti Aircraft Gun (AA Gun) is an air defense system which relies on firing a hail of anti-aircraft cannon rounds to attack incoming aircraft. While they are designed to attack low-flying aircraft, their guidance ability and very short range make them less threatening than a full-size SAM system. Elevate won the Search and Destroy and the Uplink though, leaving John and his team fighting for their tournament life. Clocks went forward an hour in Europe this morning, so the time difference for most regions will not be the same as for yesterday's event.Man-portable air-defense systems (MANPADS), a small air defense system designed to be carried and fired from the shoulders of humans. EnVy took the first map comfortably, winning Evac Hardpoint 250-100, notably all players on the team had over 1 minute in the Hardpoint. Please note: Game times are in CEST (Central European Summer Time) as the event is being held in Cologne, Germany. This thread is going to be live updated all day long as the playoffs progress! We're set up for some absolutely cracking games to say the least! John and Apathy performed very well on Stronghold CTF, going 24-13 and 26-13 (k/d. Game 5 - Millenium 6 - 5 Splyce (Breach S&D) EnVy took the first map comfortably, winning Evac Hardpoint 250-100, notably all players on the team had over 1 minute in the Hardpoint. Game 4 - Millenium 2 - 1 Splyce (Evac CTF) Game 3 - Millenium 2 - 3 Splyce (Fringe Uplink) Game 2 - Millenium 6 - 3 Splyce (Hunted S&D) Game 1 - Millenium 250 - 225 Splyce (Stronghold Hardpoint) A team gains 1 point for every uncontested second they hold the rotating objective. ![]() The Hill rotates between 3 different locations and stays still for 60 seconds. Teams of 4-6 face off to hold a single, rotating objective, aptly called The Hill. Game 4 - Millenium 2 - 1 Epsilon eSports (Fringe CTF) by Call of Duty Staff This week, the Black Ops III Featured Playlist serves up Double XP in Hardpoint. Game 3 - Millenium 18 - 2 Epsilon eSports (Infection Uplink) Game 2 - Millenium 6 - 5 Epsilon eSports (Redwood S&D) Game 1 - Millenium 250 - 231 Epsilon eSports (Evac Hardpoint) Game 7 - Team infused 3 - 6 Splyce (Fringe S&D) Game 6 - Team infused 227 - 250 Splyce (Breach Hardpoint) Game 5 - Team infused 6 - 5 Splyce (Evac S&D) Stronghold Hardpoint: Sway 54 Nv 250 Infection Search and Destroy: Sway 0 Nv 6 Breach Uplink: Sway 1 Nv 15 Group A, Match 5: Plantronics Mindfreak vs. Game 4 - Team infused 3 - 1 Splyce (Fringe CTF) Game 3 - Team infused 14 - 5 Splyce (Infection Uplink) Game 2 - Team infused 5 - 6 Splyce (Redwood S&D) Game 1 - Team infused 188 - 250 Splyce (Evac Hardpoint)
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